Friday, May 31, 2013

First Clues, Mysteries for Kids: New Titles for June 2013

Find mystery books for the young sleuth in your family at First Clues, Mysteries for Kids

First Clues: Mysteries for Kids is pleased to announce a selection of new mystery, suspense and thriller books (including series titles) scheduled for publication during June 2013, listed in approximate order of reading level, from books for younger readers to books for teens and young adults.

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The Inflatable Pants by Jack Mack

The Inflatable Pants
Jack Mack
Clueless McGee

This second mystery for the video game expert is recommended for readers aged 7 to 9.

More information about the book

It's only fair, isn't it? Clueless McGee has mastered his Ninja Warz video game and he'd like a trophy. It seems like a lot of extra work to have to win the science fair to get one … yet that trophy is REALLY nice. And Clueless does have an idea for a magnetic pickle that seems like an obvious winner. So okay, he's in. Until someone steals the trophy — and then he's on the case!

Clueless will have to call on his finest ninja skills — not to mention some luck and a lot of help from people more competent than he is — in order to solve the mystery.

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Get Into Gear, Stilton! by Geronimo Stilton

Get Into Gear, Stilton!
Geronimo Stilton
Geronimo Stilton

This latest entry in the long-running series is recommended for readers aged 7 to 9.

More information about the book

I, Geronimo Stilton, was selected by the mayor to give a special driving demonstration, but my drivers' license had expired! I had only a week to relearn everything to pass the test for a new one. Little did I know that my lessons would introduce me to a talking robot car! It was up to us to stop a thief and make the roads safer for everyone.

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Playing with Fire by Bruce Hale

Playing with Fire
Bruce Hale
School for Spies

This first in a new series is recommended for readers aged 7 to 9.

More information about the book

Juvenile delinquent and budding pyromaniac Max Segredo belongs in juvie hall. At least, that's what his most recent foster family would tell you. Instead, Max ends up on the doorstep of Merry Sunshine Orphanage — their very heavily guarded doorstep.

As he begins to acclimate to his new home, Max learns a few things straightaway: first, cracking a Caesar Cipher isn't as hard as it seems; second, never sass your instructor if she's also holding throwing knives; and third, he may not be an orphan after all. Soon, Max and the rest of the students are sent on a mission to keep a dangerous weapon out of the hands of LOTUS, an international group bent on world domination. Of course, all Max cares about is finding out more about his father, the man he's now sure is still alive.

As the stakes get higher, Max must make some difficult choices, including who to trust, and finally learns the true meaning of family.

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Escape from Mr. Lemoncello's Library by Chris Grabenstein

Escape from Mr. Lemoncello's Library
Chris Grabenstein

This stand-alone puzzler is recommended for readers aged 7 to 9.

More information about the book

Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.

Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.

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The Vanishing Game by Franklin W. Dixon

The Vanishing Game
Franklin W. Dixon
The Hardy Boys Adventures

This new update of the classic mystery series is recommended for readers aged 10 to 12.

More information about the book

Joe and Frank Hardy are attending the season's opening night at Funspot, a local amusement park that's been declining for years, but that recently got new owners and a facelift. Their friend Daisy's family has everything riding on Funspot's success: If the revamped park is a failure, her family will be broke!

At first, an exhilarating new attraction is a huge hit — but when one of the riders disappears into thin air, fun and games turns into spine-tingling danger. Will the Hardy Brothers find the missing rider and restore Funspot's reputation, or is the amusement park doomed for disaster?

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The Council of Mirrors by Michael Buckley

The Council of Mirrors
Michael Buckley
The Sisters Grimm

This fantasy series is recommended for readers aged 10 to 12.

More information about the book

In the final volume in the series, Sabrina, Daphne, and the rest of the Grimms and their friends must face off against the Master to decide the fate of Ferryport Landing — and the world.

When Mirror fails to escape the barrier using Granny Relda's body, he turns to his plan B: killing all the Grimms so that the magical barrier collapses. In the meantime, Sabrina has gathered the other magic mirrors as advisors on how to deal with their mortal enemy. They tell her to join forces with the Scarlet Hand against Mirror, in exchange for offering all the citizens of Ferryport Landing their freedom.

This final chapter is the end of the road for several beloved characters, but the conclusion is sure to satisfy devoted fans of the series.

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Curse of the Ancients by Matt de la Pena

Curse of the Ancients
Matt de la Peña
Infinity Ring

This adventure series is recommended for readers aged 10 to 12.

More information about the book

Sera has a secret. She's seen the future, and it is terrifying. Unfortunately, she can't do anything to prevent the Cataclysm while stranded with Dak and Riq thousands of years in the past. Their only hope lies with the ancient Junea, a mysterious people who claim to know a great deal about the future. Is there more to these ancients than meets the eye?

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First Clues: Mysteries for Kids is your source for information on over 200 mystery series for children and young adults, where each series is conveniently listed under four different age categories (New Sleuths, ages 4 to 6; Future Sleuths, ages 7 to 9; Junior Sleuths, ages 10 to 12; and Apprentice Sleuths, ages 13 and older).

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