Sunday, January 16, 2011

More Details Emerge for Interactive Crime Novel L.A. Noire

LA Noire (Rockstar Games)

Rockstar Games has a Spring 2011 release date for L.A. Noire, its game-changing (if you will) approach to solving crimes on the PS3 and Xbox 360. But surprisingly little is actually known about the gameplay itself ... though that's quickly changing.

L.A. Noire is an interactive crime novel featuring LAPD homicide detective Cole Phelps (voiced by Aaron Staton) and set in the late 1940s. A blend of action, detection and complex storytelling are part of this open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire attempts to blend cinema and gaming.

The LA Times Hero Complex blog from earlier this week has a brief article about the game, though focuses more on the amazing technology used to create it. And Playstation Magazine will feature the game on its February 2011 issue (see a preview of the cover here), which hits newsstands this Tuesday.

But probably the most revealing details come from the developer itself, in a Q&A with IGN readers.

For example, when asked if a player can send the wrong guy to jail: "There is an overarching plot that governs the story of the game, but how you get there is up to you. There are definitely situations in the game where you can arrest the wrong suspect. It's a player choice and adds an interesting challenge, especially if the evidence is compelling for both suspects."

And how open is the game world? "The world is completely open for you to travel through at all times ... the city is a backdrop for the incredibly accurate real-world locations and crime scenes that Cole Phelps explores on his way to solving each case. The game has been crafted to seamlessly blend classic cops-and-robbers style action with dynamic interrogations and searching for suspects in a way that one doesn't distract from the other."

Watch a trailer for the game, and a behind-the-scenes look at the technology, below:

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